ANGD 5372 Graduate Game Programming II

The focus of this course shifts to learning game engines and game frameworks. By making games with the industry-dominating game engines, students adapt to modern game development workflow, practice and reinforce good programming practices. Game engine features like input, physics, rendering, AI, UI, audio, and networking, will be utilized in the projects. 

Credits

3

Prerequisite

ANGD 5371

Offered

Spring